The designers involved in the project started working on the sculptures right away in 3D software. “The sculptures have the same proportions as real cars, but we tried to dispense with a number of details to capture the essence of the Modern Solid design language and the individual models, while leaving room for more surprises in the future,” Franck Le Gall explains. He designed the individual models together with digital modellers Tomáš Válka and Andrej Denyšek. “My inspiration came from the work of sculptor Constantin Brancusi,” says Le Gall.
The flowing surfaces are intended to conceal the details of the future cars.
"We took the proportions of the real cars as a starting point, but the brief also included a high degree of styling and the requirement to create flowing surfaces that hide the details and elements,” explains Tomáš Válka. Before choosing the right method, he says, the team tried several alternative types of stylisation. “I liked the fact that I had a lot of freedom and could bring a lot of my own creativity to the project,” says Válka.
Petr Petzet has this to add about the degree of creativity involved: “In the case of the sculptures, we weren’t limited by the technological details that we have to stick to with production cars. For example, there are bigger wheels and the sculptures have beautiful sharp lines that would normally be impossible due to manufacturability. The sculptures were really created from scratch, not based on any previous model.”
The sculptures have sharp lines that aren’t feasible on real cars.
“I went back to the very strategy and philosophy of Škoda Design, making sure I knew the basic building blocks. For example, the aim was to show the overall impression of space on the sculptures," says Franck Le Gall, describing the creative journey. The Modern Solid design language, he says, is characterised by a certain simplicity, and simplifying that further to conceal details was fun and educational.